Thursday, December 19, 2013

19/12/2013



Remember Two-tailed Kitsune and Harpy that are possible companions in NG+? Well, the thing is, it's kinda awkward to call them just like that, they need proper names. But what name to pick? It's up for you to decide
http://strawpoll.me/887446 - Kitsune
http://strawpoll.me/887451 - Harpy
You can vote untill Sunday, there we shall see what's the most popular one, so we can ignore it and do it as we like anyway

Sunday, December 8, 2013

09/12/2013


http://www.mediafire.com/download/ccepcgbq85ec276
Part 2 demo out, folks, grab it while it's hot
Part 1 patch next week
Full part 2 next month, probably

Tuesday, November 19, 2013

19/11/2013


Remember remember the second December
Part 2 is on it's way, and spirits are high. So come on over to the IRC, and bring your talented artist friends who are willing to slave away on millions of requests while being paid absolutely nothing but contempt and criticism

Saturday, October 19, 2013

19/10/2013

We are still not dead
Work is still going on, but all artists legged it, and we don't have the funds to simply buy us new ones
Have some screenshots



Thursday, October 10, 2013

10/10/2013

Things that might or might not be in Part 2:

SP drain
Poison
Enemies having different elemental levels
Better AI
Losing rape scenes that do not cause game over
Actual party combat with ability to choose what behavior your party member has before the fight

Remember, kids: More often you dick around in IRC and comments, more likely you'll get chosen for beta test

Tuesday, October 8, 2013

09/10/2013



Beta test soon™. It's far from being finished, but lucky chosen will play the amazing fights designed by best of our mad scientists we have chained up in basement. But don't worry, next beta test will include all those sweet sweet dialogues for sure! Well, maybe. Probably.

Thursday, September 19, 2013

20/09/2013

Coding is being done, dialogue is being written, artists are actievly avoiding questions on whether they are going to do anything at all. Have some screenshots


Thursday, September 12, 2013

13/09/2013






We are still not dead

Work is still going. Fights are being made, variables being coded in, and relationship dialog being written. Fun fact : We might actually let you save at any time, not just in fixed spots.

Anyway, a lot of people seem to have trouble connecting to irc. First, you need a client. There is browser addons like Chatzilla, there are standalone clients, and there's mibbit.com. As soon as you have at least one installed, just enter irc://irc.inn.at.euirc.net/NG+ in your URL, and it should do the rest

Saturday, August 31, 2013

01/09/2013


A new patch is out, fixing Granberia using her strong attacks if you had to re-take the fight. Meanwhile, the work on Part 2 is in full progress, with Gold region soon to be released for beta testing. Morale is high, and we even dare to think that everything might be done in September/October

As always, we need artists/writers and beta testers. Visit irc://irc.inn.at.euirc.net/NG+ if you wish to help or just chat with devs/other fans.

Friday, August 23, 2013

24/08/2013


We are still not dead

Part 2 version for beta testers will be released soon. It will contain first trip to Port Natalia, Forest of Spirits, Gold Volcano, Undine's Spring, Safaru Ruins, and the first part of each of the four major cities. If you wish to get your hands on that sweet sweet unpolished buggy content, head on to irc://irc.inn.at.euirc.net/NG+ We need beta testers, artists and writers.

Sunday, August 11, 2013

12/08/2013


A new patch is out. It fixes crashing when you draw and have Granberia with you. It can be downloaded from the same link as previous patch. Meanwhile enjoy the dialog choices you'll get in Part 2
That is all.

Tuesday, August 6, 2013

07/08/2013


Part 2 is in production. The plan is: we create the 4 spirit locations first, and add side missions later. For each spirit you get unique dialog, depending on order of obtaining and what other spirits are with you.
Regions will be done one at a time. Ideally, we will release all 4 at the same time, but if it takes time, we will release what we have at December, and patch the rest in later. Gold and Natalia are being made first.
The obvious question is: "If I can get spirits in any order, does that mean all fights will be fixed to accommodate my selection?"
The answer is: You wish. We are not going to dumb anything down, and you are a grown man able to handle some responsibility. It's your own damn problem if you charged at monster known for onehit kills with only Salamander and Gnome. Some order of spirit getting is harder than the other, but it all will be beatable. All spirits start with level 3 abilities.
As always, we are in need of writers, artists and beta testers. If you are interested, report to irc://irc.inn.at.euirc.net/NG+

Monday, July 29, 2013

29/07/2013


As of now, we are working on Requests, Achievments and Monsterpedia entries. Please ignore the lack of + at (NG), this is still in production, and we are too lazy to re-take the screenshot. As you have probably noticed, there is a mention of reputation system. That's right, we have a repuation system, we just kept quiet about it. It raises and lowers with characters in your party as you make decisions. We are not planning on making it visible in-game, because fuck you it's more fun that way
Also, help is still needed. If you can write, code or draw, and willing to help us - please contact us at irc://irc.inn.at.euirc.net/NG+

Saturday, July 27, 2013

27/07/2013

NG+ is a scenario/mod for MGQ where main hero starts his journey anew, yet keeping all his memories and skills from the end of Chapter 3.

Features:
-Party system.
Unlike original game, you get to keep around a party of various characters. There is Alice, one Knight of your choice and two additional members. You are not required to gather a party, and can beat the mod without them. There is no combat bonuses from party members right now, but we are planning on each Knight having a passive ability to help you on your journey. Knights and Alice will also directly help you during very important battles, but we are aiming for it to be just additional help, not a crutch. All battles will be beatable on your own.

-Better combat.
Original combat was rather sloppy. You either went all out in hope of defeating the opponent before she gets out her onehit attack, or tanked by raising up spirits, attacking regulary and using meditation. Original combat also had a lot of RNG in it, making some battles frustrating trials of luck rather than your actuall skill. In NG+ almost all RNG was taken out, and Luka gets better abilities. You also get to see how much time is left before spirits fade, so you won't be unpleasantly surprised when spirits start to fade at worst possible time. But do not think that battles are now easier, they are just now more about skill than luck.

-Much more choices.
You get to choose more frequently now, both in actual decisions and dialog. Dialog also changes depending on what characters are with you. Nearly every decision has it's own variable, and they might pop up later in the game, making each playthrough somewhat unique.

~But what about other NG+? Is this the same? Does it's creator know what are you doing?
When we just started, we were contacted by Spaz, original NG+ creator. He said he liked our idea, but couldn't help, because he was working on project of his own. Apparently, original NG+ was abandoned. Plus, in it battles were much more RNG based and story was linear just as in original.

~Who is working on it? When it will be ready? How can I help?
As of now, all we have is Ecstasy(Coding/Writing), yours truly(General plot/organization/this blog attendant) and Cropsy(Drawing). Coding and planning doesn't take much time, the biggest problem is actually writing all the dialog. As of now, part one is finished, and part two is in production. Sadly, part two is the biggest one, so it will take much longer. We need all the help we can get: Writing, Coding, Drawing. You can contact us at irc://irc.inn.at.euirc.net/NG+

~Where can I download it?
http://www.mediafire.com/download/ue7cwpykz3ppd1d - mod itself
http://www.mediafire.com/?4b4zkz4lg7zey3g - latest patch

You require all 3 parts of original MGQ combined for it to work, because it uses CG's and backgrounds from there.