Monday, July 29, 2013

29/07/2013


As of now, we are working on Requests, Achievments and Monsterpedia entries. Please ignore the lack of + at (NG), this is still in production, and we are too lazy to re-take the screenshot. As you have probably noticed, there is a mention of reputation system. That's right, we have a repuation system, we just kept quiet about it. It raises and lowers with characters in your party as you make decisions. We are not planning on making it visible in-game, because fuck you it's more fun that way
Also, help is still needed. If you can write, code or draw, and willing to help us - please contact us at irc://irc.inn.at.euirc.net/NG+

Saturday, July 27, 2013

27/07/2013

NG+ is a scenario/mod for MGQ where main hero starts his journey anew, yet keeping all his memories and skills from the end of Chapter 3.

Features:
-Party system.
Unlike original game, you get to keep around a party of various characters. There is Alice, one Knight of your choice and two additional members. You are not required to gather a party, and can beat the mod without them. There is no combat bonuses from party members right now, but we are planning on each Knight having a passive ability to help you on your journey. Knights and Alice will also directly help you during very important battles, but we are aiming for it to be just additional help, not a crutch. All battles will be beatable on your own.

-Better combat.
Original combat was rather sloppy. You either went all out in hope of defeating the opponent before she gets out her onehit attack, or tanked by raising up spirits, attacking regulary and using meditation. Original combat also had a lot of RNG in it, making some battles frustrating trials of luck rather than your actuall skill. In NG+ almost all RNG was taken out, and Luka gets better abilities. You also get to see how much time is left before spirits fade, so you won't be unpleasantly surprised when spirits start to fade at worst possible time. But do not think that battles are now easier, they are just now more about skill than luck.

-Much more choices.
You get to choose more frequently now, both in actual decisions and dialog. Dialog also changes depending on what characters are with you. Nearly every decision has it's own variable, and they might pop up later in the game, making each playthrough somewhat unique.

~But what about other NG+? Is this the same? Does it's creator know what are you doing?
When we just started, we were contacted by Spaz, original NG+ creator. He said he liked our idea, but couldn't help, because he was working on project of his own. Apparently, original NG+ was abandoned. Plus, in it battles were much more RNG based and story was linear just as in original.

~Who is working on it? When it will be ready? How can I help?
As of now, all we have is Ecstasy(Coding/Writing), yours truly(General plot/organization/this blog attendant) and Cropsy(Drawing). Coding and planning doesn't take much time, the biggest problem is actually writing all the dialog. As of now, part one is finished, and part two is in production. Sadly, part two is the biggest one, so it will take much longer. We need all the help we can get: Writing, Coding, Drawing. You can contact us at irc://irc.inn.at.euirc.net/NG+

~Where can I download it?
http://www.mediafire.com/download/ue7cwpykz3ppd1d - mod itself
http://www.mediafire.com/?4b4zkz4lg7zey3g - latest patch

You require all 3 parts of original MGQ combined for it to work, because it uses CG's and backgrounds from there.