Thursday, September 19, 2013

20/09/2013

Coding is being done, dialogue is being written, artists are actievly avoiding questions on whether they are going to do anything at all. Have some screenshots


Thursday, September 12, 2013

13/09/2013






We are still not dead

Work is still going. Fights are being made, variables being coded in, and relationship dialog being written. Fun fact : We might actually let you save at any time, not just in fixed spots.

Anyway, a lot of people seem to have trouble connecting to irc. First, you need a client. There is browser addons like Chatzilla, there are standalone clients, and there's mibbit.com. As soon as you have at least one installed, just enter irc://irc.inn.at.euirc.net/NG+ in your URL, and it should do the rest

Saturday, August 31, 2013

01/09/2013


A new patch is out, fixing Granberia using her strong attacks if you had to re-take the fight. Meanwhile, the work on Part 2 is in full progress, with Gold region soon to be released for beta testing. Morale is high, and we even dare to think that everything might be done in September/October

As always, we need artists/writers and beta testers. Visit irc://irc.inn.at.euirc.net/NG+ if you wish to help or just chat with devs/other fans.

Friday, August 23, 2013

24/08/2013


We are still not dead

Part 2 version for beta testers will be released soon. It will contain first trip to Port Natalia, Forest of Spirits, Gold Volcano, Undine's Spring, Safaru Ruins, and the first part of each of the four major cities. If you wish to get your hands on that sweet sweet unpolished buggy content, head on to irc://irc.inn.at.euirc.net/NG+ We need beta testers, artists and writers.

Sunday, August 11, 2013

12/08/2013


A new patch is out. It fixes crashing when you draw and have Granberia with you. It can be downloaded from the same link as previous patch. Meanwhile enjoy the dialog choices you'll get in Part 2
That is all.

Tuesday, August 6, 2013

07/08/2013


Part 2 is in production. The plan is: we create the 4 spirit locations first, and add side missions later. For each spirit you get unique dialog, depending on order of obtaining and what other spirits are with you.
Regions will be done one at a time. Ideally, we will release all 4 at the same time, but if it takes time, we will release what we have at December, and patch the rest in later. Gold and Natalia are being made first.
The obvious question is: "If I can get spirits in any order, does that mean all fights will be fixed to accommodate my selection?"
The answer is: You wish. We are not going to dumb anything down, and you are a grown man able to handle some responsibility. It's your own damn problem if you charged at monster known for onehit kills with only Salamander and Gnome. Some order of spirit getting is harder than the other, but it all will be beatable. All spirits start with level 3 abilities.
As always, we are in need of writers, artists and beta testers. If you are interested, report to irc://irc.inn.at.euirc.net/NG+

Monday, July 29, 2013

29/07/2013


As of now, we are working on Requests, Achievments and Monsterpedia entries. Please ignore the lack of + at (NG), this is still in production, and we are too lazy to re-take the screenshot. As you have probably noticed, there is a mention of reputation system. That's right, we have a repuation system, we just kept quiet about it. It raises and lowers with characters in your party as you make decisions. We are not planning on making it visible in-game, because fuck you it's more fun that way
Also, help is still needed. If you can write, code or draw, and willing to help us - please contact us at irc://irc.inn.at.euirc.net/NG+